#include "precompiled.h"


namespace IcyCrystal{
	Symbol* Namespace::findSymbol(const string& symbolName ){
		if( SymbolMap.count(symbolName) > 0 ){
			return SymbolMap[symbolName];
		}
		else if( up != NULL ){
			return up->findSymbol(symbolName);
		}
		else
			return NULL;
	}
}